| !rpg | Enroll, or show your character โ then just idle: be present and quiet to level up. |
| !rpg status [name] | A character sheet โ yours, or a named player's. |
| !rpg sheet [name] | The D&D ability block (STR/DEX/โฆ), HP, gold, kills, draughts. |
| !rpg items (gear) | Your equipped gear and total power. |
| !rpg stash [slot] / equip <#> | Bank an equipped item, list your stash, or equip a stashed one. |
| !rpg info | Realm summary: idlers online, the top player, the active quest. |
| !rpg who (online) | Who's idling right now, highest level first. |
| !rpg weather (sky) | The current weather over every biome โ fog, storms, snow. |
| !rpg top [kills|gold|duels] | Leaderboards โ by level (default), or kills/gold/duels. |
| !rpg feats [name] | One-time achievements you've earned. |
| !rpg bestiary [name] | Species you've slain (x/y), your favourite prey, and your finds by rarity. |
| !rpg rebirth | At level 50+, reset to level 0 for permanent prestige (โ
) and faster leveling โ you keep gold, gear & glory. |
| !rpg race <dwarf|elf|gnome|half-orc|halfling|human|tiefling> | Choose your heritage once โ bakes ability bonuses into your scores. |
| !rpg class <bard|cleric|fighter|ranger|rogue|wizard> | Pick a class โ sharpens your attacks and feeds your HP. |
| !rpg align <good|neutral|evil> [+ lawful|neutral|chaotic] | Set your alignment on the D&D 9-point grid (affects combat). |
| !rpg pet (companion) | Your companion (a wolf, boar, hawk, imp, or owlbear โ earned by slaying a boss). |
| !rpg guild [create|join <name>|leave|deposit <gold>] | Band together: found or join a guild, pool gold in its vault, and level faster when guildmates idle with you. |
| !rpg guilds | The guild leaderboard, by summed member levels. |
| !rpg guild raid | Spend the vault to summon a champion only your guild can fight โ damage is tracked, spoils are split. |
| !rpg guild perk [name] | List the vault perks, or buy the next level of one (swiftness, fortune, might). |
| !rpg travel <town> | Set off for a town; you walk there over the next ticks. |
| !rpg town | Where you are on the map (at a town, travelling, or roaming). |
| !rpg dungeon (delve) | Your delve โ found by roaming; each tick clears a room, the last holds the dungeon's lord. |
| !rpg quest | The active quest's party, objective, and time left. |
| !rpg duel <name> | A friendly best-of-three spar with a present player. |
| !rpg give <name> <amount|item #> | Give gold, or hand a stashed item, to another player. |
| !rpg rest / shop / buy <slot> / revive / bless | Town services โ heal, buy gear, revive, buy a combat blessing. |
| !rpg buy potion / quaff | Buy a healing draught at a market; quaff one anywhere to heal full. |
| !rpg buy mount / mount | Buy a steed at a market (double travel speed); show your mount. |
| !rpg enchant <slot> | At a market, spend gold to push an item up one rarity tier. |
| dwarf | +2 CON, +1 WIS โ stout and steady |
| elf | +2 DEX, +1 INT โ keen-eyed and quick |
| gnome | +1 DEX, +2 INT โ clever and twitchy |
| half-orc | +2 STR, +1 CON โ brawny and relentless |
| halfling | +2 DEX, +1 CHA โ nimble and lucky |
| human | +1 CON, +1 CHA โ adaptable and ambitious |
| tiefling | +1 INT, +2 CHA โ charming and infernal |
Magical properties rolled on a drop. Rarer gear rolls more of them, and each one is stronger on a rarer item.